Highlights
Instructions
• Any work submitted should be your own individual thoughts and should not have been submitted for credit in another course unless you have prior written permission to re-use it in this course from your lecturer.
• The code is the complete original work of the students.
• Submit your answers in a folder (.zip), name all your files accordingly e.g., studentname_id.doc, studentname_id.r, or studentname_id.html.
• For any code:
o A description of how your program works (e.g., expected inputs, outputs) as comments should be provided.
o Consistent indentation.
o Your code should not include hard-coded directory paths (e.g.,
C:\Raul\MyFolder\Code\).
o In a single R file, add all your code separated by a commented line where you specify the question number. Example: #************* Question 1 *************
o Add a separated HTML file in your submission. Do not mix R scripts with HTML code within the same file.
o Missing any of the previous points will result in 5% penalty deduction for each of the missing points not included.
• Plagiarism is a serious offence and will not be tolerated.
Topic 1 – General AR/VR Knowledge. (25 marks)
There are 6 questions in this topic, each with different marks.
1. In no more than 100 words, briefly explain the differences between augmented reality (AR), augmented virtuality (AV), and virtual reality (VR). (3 Marks)
2. In no more than 100 words, briefly explain the human-VE (virtual environment) interaction. (4 Marks)
3. In no more than 100 words, briefly explain the relationship between immersion and presence. (4 Marks)
4. Give one advantage and one disadvantage of video-see through HMDs compared to optical-see through HDMS. (2 marks)
5. In no more than 100 words, outline one scenario for each of the following technologies (you need to provide three scenarios) where one technology would be better than the other two. Technologies: CAVE, tracking-based AR, and HMD VR. (3 marks)
6. Imagine that you work for a software development company, you have given the task to develop a VR or AR solution for a client. In this project you need to propose the use of one (not both) of these technologies (AR or VR) to solve the client’s problem. The client’s problem is the need to improve the learning experience in mathematics (algebra and geometry), so students (year 4) can better understand the concepts by visualising geometry problems in the classroom. Currently, the teacher shows geometry examples in the white board or using images.
After initial meetings with the client you have collected the client’s requirements, that will help you guide the design towards the most appropriate execution. Requirements: • There are 20 students (in average) per group, there are three groups. The groups can take turns to use the system.
• The school has 20 laptops, 20 ipads, 20 Oculus Rift, and 20 Hololens that can be used for any of these applications.
• Ideally, the students need to concentrate in the content. So, learning experience is a priority. • Interaction with content is needed, so students can change parameters and visualise the content from different angles.
• Students could share same device, but a device per students should be prioritised. • Remember to describe the benefits of your proposed system against traditional teaching methods.
• Feel free to liberally make other assumptions as needed for the purpose of this example. Using the above information, answer the following questions:
a) What is the elevator pitch for your project? (3 marks)
b) What technology would you choose (VR/AR) and why? – (3 marks)
c) What should the end-user experience be? (3 marks)
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