Highlights
Task A: Short answer questions
Important note: all questions must be answered in your own words. Copy and pasting significant amounts of text from anywhere without attributing the source is considered plagiarism and may result in you failing this class.
Q1. In this class we created Python scripts using the website repl.it (some people used programs called Integrated Development Environments/IDEs like PyCharm) as your software development platform. Answer the following questions about repl.it or your chosen IDE:
What are two benefits of writing scripts using your chosen platform?
(e.g. how does it help you write/fix/test code?)
Can it be used offline/without an internet connection?
Can it be used on Windows and Mac OS X operating systems?
a. The user can learn to code and can do some fast editing. It also helps to creating new applications in web.
b. Repl you cant use if you are offline
c. Yes
Q2. Individuals and companies are encouraged to create innovative products/services through the use of intellectual property law. These laws give creators and inventors the exclusive right to use, sell, or license their creation.
In 1999, Amazon was awarded a patent for “1-click” purchasing of goods. If you clicked on a book and clicked the “1 click purchase” button then Amazon’s innovation then checks your Amazon account, bills your default credit card, uses your default shipping method, sends the book to your default address, etc.
Using the internet, research Amazon’s 1-click patent. Provide a brief (2-3 sentences) summary of the patent.
Briefly (2-3 sentences) summarise these two IP laws:
1) Copyright Law.
2) Patent Law
(e.g. What does it apply to – e.g. innovative ideas? songs? Code?)
Q3. In class we spoke about the Software Development Lifecycle (SDLC), including models like Waterfall and Agile. Choose either the Waterfall or Agile model and answer the following questions:
Q4. In class, we’ve developed small programs and used several processes/techniques to help us make better scripts.
It is the best practice that before we write code, we begin by planning/designing what it needs to do (just like a blueprint for a house before building it). What is one method that we can use to make a plan/design?
Once we start developing code, we often run into problems we need to fix. What are two different ways you’ve fixed issues with your code?
(e.g. How did you know you had a problem to fix? Don’t include “Ask a friend/teacher”)
Once we’re done writing the code, to know it works, we need to make sure the code is correct and complete. What’s this very important “checking” phase called?
Task B:
Make your own video game system! For this assignment, you will make three different games:
Guess-the-number
Rock Paper Scissors Tournament
Maths Quest – practicing Maths
General Requirements:
What to hand in:
This document. In this document, be sure to include:
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