Highlights
3. Complete this table, if the following statements have already been executed. Try to work it out yourself, before confirming with the REPL
3 Workshop activities
3.1 Marking previous workshops’ problems If you have problems that still need marking from the previous workshops 7 and 8, get them marked at the start of this one.
3.2 Problem 1 (2 marks) Problem: The people of ancient land of Pacific Baza had a simple mathematical system that knew only natural numbers and addition. The genius Bazan scholar, Gringo el Possum, built a computer from wood and various animal parts. Archeologists have recovered ancient scrolls with enough scraps of programs to reconstruct the programming language he named, Adder.
The Adder language has only a few simple statements:
4 After the workshop
• You have created programs that might be useful to refer back to in future workshops. Make sure that you will have that work in the future. One copy is not enough for at IT professional.
You should have at least 2 copies:
1. on your Griffith network storage drive; and
2. on your portable storage device.
3. Please answer these feedback questions.
– What was the best aspect of this workshop?
– What was the most difficult or worst aspect of this workshop?
– Did you find an error in these workshop notes?
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