Highlights
Introduction
NOTE: read the whole assignment brief first before implementing it contains very important information In this assignment you will be tasked with building an interactive database about GPUs (Graphics Processing Units) and the features they support. You will be expected to use a NoSQL type database as storage for this system. Your application must be capable of the following
• Add in a GPU with a series of features.
• Edit a currently existing GPU and its features.
• Be able to choose a set of supporting features and figure out which GPUs support them.
Your application will be similar to the format found at http://vulkan.gpuinfo.org/listreports.php
If you click on any of the GPUs listed here it will bring you to another page. The information we are interested in here is listed under the “features” tab. You are required to map six features of a GPU which are the following:
geometryShader, tesselationShader, shaderInt16, sparseBinding, textureCom- pressionETC2, and vertexPipelineStoresAndAtomics. Each GPU stored should contain the information for these six properties. When a GPU is added a user should be able to click a series of checkboxes (or similar) to enable or disable features. When an add button is clicked there should be no duplicate names in the database or preexisting objects in the database for that GPU.
Documentation Brackets
NOTE: Documentation should be around 1,700 words in length total
- Bracket: Document every method in your code from a high level perspective. i.e. give an overview of what the method does. Do not copy and paste code you will be penalised for this.
- Bracket 10 : Document every datastructure and database design you have used in your code and why you chose them. You do not need to provide an E-R diagram for database designs.
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