Highlights
Task:
The major assignment involves producing a Pacman style game in Clara Online. The essence of the game – is to make Clara eat all available leaves, while avoiding collisions with ghosts chasing her. Clara is to be controlled by a player through keyboard. Apart from leaves, there are also mushrooms available in Clara’s world, but unlike the practicals, Clara is unable to push them around, but instead she can eat those mushrooms and gain superpowers (for a short period of time she will be able to eat ghosts). Ghosts always start at their home base (also known as Ghost Healer) that is always marked by a think red dot. Somewhere close to a Ghost Healer there is always a ghost wall (represented by a square surrounded by dotted red line). The ghost wall can be penetrated by ghosts, but not by Clara, making the ghost base protected from invasion.
When Clara eats a mushroom, ghosts change their colour and would start running away from Clara. This mode when Clara is able to eat ghosts is called “scared” mode. In the “scared” mode ghosts run away from Clara rather than chasing her and if a collision between a ghost and Clara occurs while in this mode – the ghost would change into an almost invisible creature that moves from the collision location to the base and then resurrects once the base is reached. If a collision happens between Clara and a ghost in any other mode – then Clara looses and the game is over.
Important Requirements
For your convenience, all important requirements specified in this brief are re-listed here:
? Clara and the Ghosts must be able to move from one side of the game to the other with the “wrapAroundWorld()” method
Clara must be capable of being controlled with at least the arrow keys on the keyboard
Clara must not move in the game until after an arrow key pressed
Clara must stop before hitting trees or the ghost wall
Clara must be able to eat leaves, and play the appropriate sound when doing so
When all the leaves are eaten, the game must progress to the next level
When each level starts the intro sound must be played once for each level and Clara and the Ghosts must not be able to move until after the intro sound has completed playing
Ghosts must move slower than Clara when moving normally and when scared
Ghosts must stop before hitting trees
Ghosts must randomly decide on a direction to go in when they find themselves in an intersection
When Clara and a Ghost collide, and the Ghost is neither dead nor scared, she must die,and play the appropriate sound
When Clara is dead the player must not be able to continue controlling her
Clara must be able to eat mushrooms, and this must make the Ghosts scared
When the Ghosts are scared, they must run the appropriate animation
When Clara and a Ghost collide, and the Ghost is scared, the Ghost must die, play the appropriate sound and play the appropriate animation
When Ghosts are dead they must attempt to return to the Ghost Healer
When Ghosts collide with the Ghost Healer they must no longer be dead
You must make, at a minimum, one extra level
All files must compile and the game must run.
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