Highlights
Introduction
In assignment 2 you will be programming a basic game that features a playable character of your choice and some simple mechanics such as movement and collision detection, using loops, arrays, and functions. Please read this specification thoroughly. Please also refer to the provided marking rubric for the weighting of each feature. For full marks you need to implement all the following features correctly. You should submit just one program with as many of the features as you can get done.
Enemy Design
You will need to come up with a design for your enemy character. For full marks your enemy must be a complex shape drawn using at least 2 different types of simple shapes. For example, an enemy that is drawn using a rectangle and a line OR a character drawn using a triangle and a circle would both suffice. The enemy’s overall dimensions should be approx. pixels in width and pixels in height. There must be five enemies on the screen, and they must appear from the left-most section of the screen along the ceiling of the screen. You can reuse your character or a part of it from Assignment-1 for this.
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