CSC71001 Programming - Game in Greenfoot - Player Food Enemy Sound - IT and Computer Science Assessment Answer

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Assessment Task:
CSC71001 Programming IT and Computer Science Assessment Answer

 

Overview:

Your task is to create a game in Greenfoot, with three types of elements: a PLAYER object, controlled by the player; FOOD objects that can be ‘caught’ by the player; and ENEMY objects, that can ‘catch’ the player. If the enemy catches the player, then the game is over.

You must create a new scenario and you must choose a theme for your game that is not crabs/worms and lobsters. All your elements should suit your theme, including the background and the actors. The movement of the actors should ‘make sense’ as per the theme of your game. We do not expect to see the same theme or game created by any two students – be original!

Details:

Player:

• You will create a Player class.

• At the beginning of the game, there must be one PLAYER object on the screen.

• The PLAYER must be controlled by the keyboard, and at a minimum must move automatically and have left and right turn. For example, when the left arrow key on the keyboard is pressed, the PLAYER will turn to the left while moving forward. When the right arrow key is pressed, the PLAYER will turn to the right while moving forward.

Food

• You will create one Food class.

• There must be eight FOOD objects on the screen at the beginning of the game.

• Each FOOD object must have random movement on the screen – that is, it must turn in random directions and move at a random speed. The food must be able to be caught by the PLAYER.

• When the FOOD is caught by the PLAYER, it should be removed from the screen.

• Later in the Portfolio, you will use the Food class to create different types of Food objects so you will need to think about the theme for your food carefully.

Enemy:

• You will create an Enemy class.

• There must be at least one ENEMY object on screen at the beginning of the game.

• Each ENEMY must at minimum, move at a constant speed and turn in random directions and should be different than the food (cannot use the exact same code).

• If the ENEMY catches the player, the game should end.

Sound:

• You should include sound effects that fit the theme of your game. These can be either inbuilt or created by you. At least one sound should be created/recorded by you in Greenfoot.

• You should include sound for when the PLAYER is caught by the ENEMY.

• You should include sound for when the PLAYER catches or eats a FOOD.

• You should include sound for when the PLAYER wins the game.

 

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