Highlights
The tasks:
Design and implement (in C) the following tasks to complete and manage the robot combat simulation.
Your program should first load the information of up to 10 robots from a file, named “Robot.txt”, and store the information in an array of (structure of) robots. Use a variable, say robot_count, to keep track of the number of robots stored in the array of robots.
To create a structure of robot for the robot combat simulation, you may refer to the structure of a robot that you used in your Workshop 3, with an additional field, Best_score, that stores the highest score the robot has ever achieved during a series of robot combat simulations. For example, you may define a new robot structure with at least 6 fields, Robot_number, Robot_name, Year_manufactured, Top_speed, Mass, Best_score. The Best_score field should be initialised 0.0 for all robots to indicate that no simulation has ever been done to the individual robot. You may add any extra field/s as needed. The value of Best_score field might be updated after any robot combat simulation.
The program then displays all available robot information stored in the array of robot (using a tabular format). It then displays a Menu that allows the user to navigate through and execute the following options:
1. Simulate a robot against a human opponent
2. Display simulation results
3. Display winners
4. Search a robot by robot_number or by robot_name
5. Input/update robot information
6. Save all results
7. Save robot information
8. Exit
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