Design of a Client Mobile Application - Cross-Platform Web App or a Native App - IT/Computer Science Assignment Help

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Assignment Task :

Question 1: 

You are requested to develop a RESTful web service application using JAVA programming language. We provided you with the JAVA class “Basics.java”, this class implements methods to store and retrieve Jason objects from a file. It has more functionally, you are asked to read the source code carefully.

Question 2: 

Suppose that you are in charge of the design of a client mobile application that is described below:

The client business is online money payment service. The clients can use the company portal to pay whatever they shop online, from any website. Customers, should first open an account, provide their credentials including credit card details (to be used for the payment). The advantage of this company is that all your payments will go through one trusted online portal.

Generally, mobile apps are categorised as either native or cross-platform web app. Native apps are those that are built for, and deployed to, a particular platform and operating system. On the other hand, cross-platform web apps are applications that run inside a web browser to simulate local functionality.

The choice between developing a cross-platform web app or a native app is far from being a simple one. It is not simple to give a generic recommendation of what approach to use without knowing contextual factors such as programming experience, resources, the intended scope of the application, and so on.

You are asked to pick up one design and to justify your answer in front of a technical team form well known consulting company, taking into consideration the audience who are going to use the app and the context of the app usage.

Provide a comparation table between your choice and the other choice. Use the following criteria for the comparison table, you are free to add/replace any criteria. 

  1. The app maintenance cost (app update)

  2. The efficiency of the app to take advantage of the device resources

  3. The technology used to develop the app

  4. The security issue of the app 

 

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