Highlights
Task 1
For this task you will create a class containing a number of static methods for processing an array of marks, which are scores in a test. Each mark is an integer in the range 0 to 100 inclusive. On the Interact site for this subject, you will be provided with a class Marks, which has a method getMarks that returns an array of marks for you to use in testing.The class ProcessMarks that you create will have the methods specified below. Most will accept an array of marks as an argument; one will accept an array of characters. The return type should be appropriate for the returned value.
The max, min and range methods will return the maximum mark, the minimum mark and the difference between the maximum and minimum marks respectively.
The mean methods will return the mean of the set of marks.
The median method will return the median value of the set of marks. The median value is the middle one when the values are placed in order. To obtain an ordered version of the marks you may use an appropriate sort method of the Java API’s Arrays class. Be careful not to destroy the original array of marks. If there is an even number of marks, the middle value is taken as the average of the two values that are nearest to the middle.
The mode method will return the mode of the set of marks, which is the most commonly occurring mark. To find the mode, use an ordered version of the set of marks, as used for finding the median. If there is more than one value that is most common, any one of the most common values will do for the mode.
The grades method will return an array of characters, which are the grades corresponding to the integer marks in the array of marks. The grades are to be assigned using the following lower boundaries for the corresponding marks: for grade A, the lower boundary is 85; for grade B, it is 75; for grade C, it is 65; for grade D, it is 50; and F is the grade for all other marks. A best solution for this method would not have the values for the lower boundaries hard-coded but would use an array for these values, which would allow the grade boundaries to be altered.
The gradeDistn method will accept an array of characters, which are the grades assigned for the array of marks, such as returned by the grades method. The gradeDistn method will return an array of integer values containing the distribution of grades, which is the number of occurrences of each grade in the assigned grades. The characters used for grades are fixed. The returned array should provide the distribution in order from grade A to grade F.
The following points should be taken into account in the design of your program:
None of your code should change the contents of the original array of marks.
You should not make any assumption that client code, that would use your methods, should call them in any particular order. That is, you should not assume that a client that calls the range method will have previously called the max and min methods.
Test your ProcessMarks class, either by providing test code in a main method within that class or in a separate class. The test code will use an array of marks obtained from the getMarks method of the Marks class provided on the Interact2 site. Test each one of the methods described above, displaying the results appropriately. The grades should be displayed 30 per line with a space separator between grades. The grade distribution should be displayed in the form:
A: 24
B: 39
C: 51
D: 87
F: 49
You need to submit java and class files, a short discussion to explain the logic on how the problem has been solved, and sample output (for detail please see marking guide and presentation below).
Task 2
Design a class named Light to represent a conference hall light. The class contains:
Three constants named LOW, MEDIUM, and HIGH with the values 1, 2, and 3 to denote the light brightness.
A private int data field named light_brightness that specifies the brightness of the light having a default value of LOW.
A private boolean data field named light_switch that specifies whether the light is on or off having a default value of false.
A string data field named light_color that specifies the color of the light having a default value of red.
The accessor and mutator methods for all three data fields.
A no-arg/default constructor that creates a default light.
A method named toString() that returns a string description for the light. If the light is on, the method returns the light brightness and color in one combined string. If the light is not on, the method returns the light color along with the string “light is off” in one combined string.
Draw the UML diagram for the class and then implement the class.
Write a test program TestLight that creates two Light objects. Assign high brightness, color orange, and turn it on to the first object. Assign medium brightness, color green, and turn it off to the second object. Display the objects by invoking their respective toString methods.
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