Digital Modeling Companion Cube Assignment

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Assignment Task

Using Maya, model the Companion Cube from Portal or Portal 2, then UV and texture it. Submit both the FBX and your texture PNG. Optionally, you may propose a more complex object to model and texture.

Remember to do the following:

  • Check for any n-gons and fix them (faces with more than four sides).
  • Set your pivot point to a sensible location on the cube.
  • Center the model in world space at 0, 0.
  • Freeze the model's transformations.
  • Rename the model to SM Delete your model history.
  • Turn off smooth and triangulate when you export your model.

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