FIT1033: Design and Model an Original 3D Game Creature - IT Assignment Help

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Assignment Task:

BRIEF

In Assignment 2, your challenge is to research, design and model an original 3D game creature. You are encouraged to research and reference other character designs to build and develop your concept but your game creature must be a new creation. You cannot simply remodel or copy a character from an existing computer game, animated series or movie (for example, from Pixar’s Monsters, Inc. or the Pokémon franchise). 

CHARACTER DESIGN

The definition of a ‘3D game creature’ here is broad, but essentially a creature is an animal, not a human. As in assignment 1, the surest way to arrive at an original character design is by combining different concepts; in this case different animal anatomies. Your documentation should begin by exploring a range of character concepts and animal forms. 

Your creature's personality is expressed in its physical form. It could be bright, cute and cuddly, and suitable for a children’s game. It could be frightening and ferocious, or comical and caricatured. Remember though that this creature is a game character and needs to be modelled efficiently. We are not aiming for photorealistic or highly detailed designs; simple characters with strong design elements suit the scope of this assignment best. 

A short character description (about 200 words) describing your game character should be included in your documentation. For example: What is your creature called? What kind of game character is it - a monster, a hero, a pet? How does it move around and where does it live? Are there any environmental hazards that your creature has adapted to?

DELIVERABLES

Submissions for this assignment should contain the following (three items): 

(a) A Maya project folder with scene files 

This should contain at least three progressively saved scene files showing the progression of your work. You are also required to submit all textures created for this assignment; these will be held in the sourceimages folder of your project. 

(b) A Unity 3D Windows Build 

Importing your character into the Unity scene provided and exporting your scene as an interactive build: note, the build is not the Unity project file (you don’t need to submit this) 

(c) Documentation as a PDF document 

Your documentation should contain research, references, screenshots, analysis, and descriptions of you technical decision-making process with the aim of illustrating your process for this assignment. Further information in what your documentation should contain will be provided by your tutor and available on Moodle. 

Submission is via Moodle. ALL submitted items must be named in a clear and logical way and compressed into a single .zip file, which should be named with the assessment number, and your name. 

 

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