In this assignment, you will build a text-based life simulation game where a university student attempts to survive a week of study, work, and social activities. The program will model real-world trade-offs such as energy, money, grades, and happiness.
At the end of the simulation, the program reports whether the player has “survived” as a thriving student, barely scraped through, or completely burned out.
The task requires you to apply object-oriented programming principles, particularly inheritance and polymorphism.
Imagine you’re stepping into the sneakers of a fresh uni-student trying to juggle classes, work shifts, late-night Netflix binges, and the occasional party invite. The week ahead looks busy, and every choice you make will affect your energy, grades, money, and happiness. Your mission? Survive all 7 days without crashing, burning out, or going broke.
At the start, the user enters their name and receives a shiny new student ID. Everyone begins with the same stats — balanced, but not perfect: Energy = 50, Money = 100, Grades = 50, Happiness = 50. Think of it as the starter pack for survival.
Each day, the student can take part in up to two activities. Some are serious — like attending a lecture or grinding through a work shift. Others are social and fun — like a night out with friends or a TikTok scroll that magically lasts three hours. Then there’s self-care: hitting the gym or meditating to get life back on track.
When the student chooses their daily activities, most outcomes are straightforward: study improves grades, work earns money, socialising lifts happiness, and relaxation restores balance. But every so often, life throws a curveball. A popped bicycle tire means you miss your work shift and still lose energy. A late-night study session might leave you sick the next day. A big party could end with a lost wallet or a brutal hangover. Even self-care isn’t safe; the gym might be closed, or a quick Netflix session could turn into a doomscroll that tanks your grades.
Assignment Title: Text-Based Life Simulation Game
The key task in this assessment is to design and implement a text-based life simulation game where the player, acting as a university student, must survive a week filled with classes, work, social events, and self-care activities. The player’s daily decisions influence four key parameters Energy, Money, Grades, and Happiness which determine the final outcome of the simulation: whether the student thrives, barely survives, or completely burns out.
The core programming objective of this assignment is to apply object-oriented programming (OOP) principles, particularly inheritance and polymorphism, in developing the game.
Game Objective: Simulate a student’s week managing studies, work, and social life.
Initial Setup: Player inputs name and is assigned a student ID with default stats — Energy (50), Money (100), Grades (50), and Happiness (50).
Game Mechanics:
Each day allows up to two activities (study, work, socialise, self-care).
Each activity affects player stats differently.
Random life events or “curveballs” alter expected outcomes (e.g., sickness, missed work, lost money).
End Condition: After seven days, the program evaluates overall performance and classifies the outcome as thriving, surviving, or burned out.
Technical Focus: Implementation of OOP features including class design, inheritance hierarchy, method overriding, and encapsulation.
The academic mentor guided the student through a step-by-step process, ensuring a clear understanding of both conceptual and technical elements of the assignment.
The mentor began by helping the student interpret the problem statement thoroughly — focusing on how real-life scenarios could be translated into a simulation model. Together, they identified the key variables (Energy, Money, Grades, Happiness) and how each could fluctuate based on user choices.
Mentor’s Guidance:
Break down the scenario into manageable components.
Think logically about how daily activities affect different attributes.
Keep user engagement and logical realism in balance.
The mentor emphasized the use of OOP principles to structure the game. This included defining classes such as
Mentor’s Guidance:
Create a base class containing shared attributes and methods.
Implement inheritance to define specialized activities that override the base behavior.
Use polymorphism to execute different actions dynamically depending on activity type.
Maintain encapsulation by controlling access to variables and updating stats through class methods.
Once the structure was clear, the mentor assisted the student in coding the main game loop — allowing the player to choose activities, update stats, and handle random events.
Mentor’s Guidance:
Implement clear user input prompts and validation.
Apply conditional logic to trigger random events (e.g., missed work or illness).
Ensure stat updates are logical and cumulative across the seven days.
Introduce thresholds to determine final outcomes.
The mentor guided the student through iterative testing to ensure the simulation ran smoothly, with correct stat updates and logical event handling.
Mentor’s Guidance:
Test for edge cases (e.g., what happens when Energy or Money reaches zero).
Debug input/output formatting for a better user experience.
Verify that OOP concepts were implemented correctly in the codebase.
In the final phase, the mentor encouraged the student to implement a results summary that classified the outcome based on the player’s stats after seven days.
Mentor’s Guidance:
Define clear thresholds for each ending: Thriving, Surviving, or Burned Out.
Format the final report clearly, reflecting the player’s performance.
Review code readability and add comments explaining each method’s purpose.
By the end of the project, the student successfully developed a fully functional, text-based simulation game demonstrating sound application of OOP concepts. The final output dynamically reflected real-life decision-making consequences and provided engaging gameplay logic.
Application of OOP Concepts: Implemented inheritance, polymorphism, and encapsulation effectively.
Problem-Solving Skills: Translated a real-world scenario into an interactive digital simulation.
Code Structuring and Modularity: Created reusable and organized code using class-based design.
Analytical Thinking: Understood cause-effect relationships between activities and outcomes.
Testing and Evaluation: Conducted debugging, testing, and result interpretation to improve program performance.
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