Highlights
Assignment 1
Unit Learning Outcomes
LO1. Explain the key theories and practices used in the development of video games
Assignment Brief and Guidance:
Scenario:
In this unit you’re required to create a game, however you must firstly show your understanding of roles and responsibilities associated with games design, as well as game design theories and practices used to maintain player engagement and play time.
Talk about the roles and responsibilities:
Design (3d artists, texture artists, animators, etc.)
Programming (AI programmers, UI programmers, network programmers, etc)
Audio (sound effects, voice overs, music)
Etc.
Also, explain what theories and practices exists to keep a game entertaining. You may wish to talk about
Hazards
Mechanics
Challenges
Rewards
Assignment 2
Unit Learning Outcomes
LO2 Produce a project development plan for a computer game, using industry-standard processes and procedures
Assignment Brief and Guidance:
Scenario
In this assignment, you’re going to make a 3D game. You must create Games Design Document (GDD), which explores principles of story, character and gameplay in the development of your game.
It must also contain detailed information regarding the game. This can be (but is not limited to):
genre
target audience
art theme
story
assets needed
functionalities needed
aim and objectives of game
hazards
mechanics
Assignment 3
Unit Learning Outcomes
LO3. Present an idea and development plan for a computer game, highlighting key stages and milestones within the project life cycle
LO4. Develop a computer game prototype, using industry-standard tools and techniques
Assignment Brief and Guidance
Before you start making the game, you must have a great understanding of the stages required for the game.
You must create a game development plan and set milestones and deadlines for your self.
You will then begin developing the game using a game engine and 3D modelling software if required.
It is advised for the game to be simple but detailed. Often students tend to aim too high and this usually results in a poor project.
For example, the scale of your game can be quite small, such as a room or a house. However this small area could then be populated by a lot of objects which will make the game more detailed.
You must also consider its functionalities. For example what will the character do, what the objectives are, how do you rewards the players and what will make them to continue playing your game?
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