ICT304 - Mobile Application Development Assessment

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Assessment Task Description

You are required to design and document a mobile application for a realistic problem scenario of your choice (e.g., fitness tracker, event planner, job portal, campus companion, study habit monitor, etc.).Your task involves:

Part A – Design Brief (Report)

Submit a short (max 1,000 words) design brief that includes:

  • App Title & Problem Statement – What problem does your app solve?
  • Target Users – Who will use the app? Include user
  • Core Features – List at least 5 core features and describe their
  • Navigation Flow – Describe how users navigate between
  • User Stories – Include at least 3 user stories using the format:

“As a [user], I want to [do something] so that [benefit].”

  • Security/Privacy Considerations – Identify potential data/privacy concerns and how they will be addressed.
  • UX/UI Justification – Justify your design choices using mobile UX principles and accessibility guidelines.

Part B – UI Prototype

Create and submit a prototype (non-functional or semi-functional) using Figma , Adobe XD ,

or Android Studio’s XML layout designer . Your prototype must:

  • Include at least 4 different screens (e.g., login, home, details, settings).
  • Demonstrate consistency, visual hierarchy, mobile-first design, and accessible
  • Use appropriate labels, icons, spacing, and

Submission Requirements

  • Submit via Moodle:
    • PDF or DOCX file of your report (Part A)
    • Figma/Adobe XD share link or exported prototype images (Part B)
  • Late submissions will incur penalties as per university

Summary of Assessment Requirements

The assessment required students to design and document a mobile application for a realistic problem scenario. The task was divided into two main parts:

Part A – Design Brief (Report)
Students were expected to produce a concise report (max 1,000 words) covering:

  • App Title & Problem Statement: Identify the problem the app aims to solve.

  • Target Users: Define who will use the app, including user demographics or characteristics.

  • Core Features: List at least five key functionalities and describe their purpose.

  • Navigation Flow: Explain how users move between screens or features.

  • User Stories: Include at least three user stories in the format: “As a [user], I want to [do something] so that [benefit].”

  • Security/Privacy Considerations: Highlight potential data or privacy issues and mitigation strategies.

  • UX/UI Justification: Justify design choices based on mobile UX principles and accessibility guidelines.

Part B – UI Prototype
Students were required to develop a non-functional or semi-functional prototype using tools like Figma, Adobe XD, or Android Studio XML layouts, ensuring:

  • At least four different screens (e.g., login, home, details, settings).

  • Consistency in design, clear visual hierarchy, and mobile-first approach.

  • Use of appropriate labels, icons, spacing, and accessibility principles.

Submission:

  • Part A: PDF or DOCX of the design brief.

  • Part B: Figma/Adobe XD share link or exported images of the prototype.

  • Late submissions incurred penalties.

Step-by-Step Academic Mentor Guidance

The academic mentor guided the student through a structured approach to ensure comprehensive completion:

Step 1: Understanding the Problem Scenario

  • The mentor helped the student choose a relevant app concept (e.g., study habit monitor).

  • Discussed the target users, their needs, and potential challenges the app should address.

Step 2: Writing the Design Brief

  • App Title & Problem Statement: The mentor instructed the student to clearly define the problem and its relevance to users.

  • Target Users & User Stories: The student was guided to create detailed personas and formulate meaningful user stories reflecting realistic user goals.

  • Core Features: Mentor helped prioritize features that aligned with user needs and ensured functional relevance.

  • Navigation Flow: Guidance was provided to sketch logical flow diagrams demonstrating intuitive navigation between screens.

  • Security & Privacy: Mentor emphasized identifying sensitive data, compliance with privacy standards, and embedding security considerations in the app design.

  • UX/UI Justification: Students were coached to reference UX principles, mobile-first design, and accessibility guidelines, providing reasoning for layout, color schemes, and interactions.

Step 3: Creating the Prototype

  • Mentor suggested starting with wireframes for each screen to visualize layout and structure.

  • Encouraged iteration and consistency, including spacing, icons, and labeling to enhance usability.

  • Recommended using Figma or Adobe XD for ease of sharing, prototyping, and collaboration.

  • Ensured that at least four functional screens were included and adhered to accessibility standards.

Step 4: Review and Refinement

  • Mentor reviewed draft design brief and prototype screenshots to ensure clarity, completeness, and alignment with assessment criteria.

  • Provided feedback to refine navigation flow, feature descriptions, and UI design for coherence and accessibility.

Outcome and Learning Objectives Achieved

Final Outcome:

  • A comprehensive design brief that clearly defined the app’s purpose, users, features, user stories, security considerations, and UX/UI justification.

  • A functional prototype demonstrating at least four screens, consistent visual hierarchy, and mobile-first design principles.

  • Submission materials were properly formatted and ready for Moodle upload.

Learning Objectives Covered:

  1. Design Thinking: Translating user needs into app features and intuitive navigation flows.

  2. User-Centered Design: Creating personas, user stories, and designing for accessibility.

  3. UX/UI Principles: Applying mobile-first design, visual hierarchy, consistency, and usability standards.

  4. Technical Prototyping Skills: Using Figma, Adobe XD, or Android Studio to create visual prototypes.

  5. Documentation Skills: Writing a clear, concise, and structured design brief aligned with professional standards.

  6. Security Awareness: Identifying data and privacy considerations in mobile app development.

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