Highlights
Overview
This assessment is individual work and all tasks are to be submitted via Blackboard. While you can discuss the assessment with your tutors and peers, your submissions must be your own original work.
The objective of this assessment is to gain practical experience with object-oriented software development through object modelling with design diagrams and applying standard software design principles and patterns. This understanding is to be demonstrated by creating and documenting an object-oriented design and implement it using C# for a larger real-world motivated problem.
Requirements
Your design should extract as much commonality as possible from the different games so that the framework is extensible and reusable for different games.
Your design should cater for different modes of play, including:
With human players, the system must check the validity of moves as they are entered.
With computer play, the user should be able to select amongst a range of possible strategies and/or levels of difficulty. You should implement at least the following two strategies:
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