Interactivity Develop on this Virtual Object - LeapMotion - Gesture Estimation from an Egocentric Perspective - IT and Computer Science Assignment Help

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Assignment Task
Interactivity Develop on this Virtual Object IT and Computer Science Assignment Help

Task Description:

Choose a virtual object (3D model) which is easy for you to create in the given time from the below list : 

1)Typewriter ( show one function of hand pressing the key in the typewriter)

2) Book (Show one function of turning pages of the book) 

you can have the following functions:

(1) Function 1  achieves activity 1;  this function will be triggered by key "1".

(2) Function 2  to achieve activity 2; this function will be triggered by key "2".

(3) Function 3  to achieve activity 3; this function will be triggered by key "3".

(4) Function 4  to achieve activity 4; this function will be triggered by key "4".

The "Function 1, 2, ..." are just an example. The function name can be flexible, as long as the keyboard callback function calls them with the right name.


Explain what kind of interactivity you will develop on this virtual object. The object will offer at least one activity or function for the user to interact with. You need to describe these activities in detail. For example, what kind of hand pose can activate the object; how the object will change accordingly...

You will turn in three things:

(1) The source code of your project, e.g. ".cs" files

(2) The 3D models related to your projects, e.g. ".obj" files

(3) A PDF document describing what you have achieved for this project with each student's responsibility. Also, please provide a brief description of the steps to run your project. 


Hardware Tool:
(1) Oculus  - a commonly used headset for VR viewing experience. Please do a brief investigation of it to know the basic features of this device. 
(2) LeapMotion - a popular motion tracking sensor for hands and finger gesture estimation from an egocentric perspective. This sensor is usually attached to the front of the Oculus. You and your team need to spend some time to explore the possible hand/finger poses it can recognize, e.g. thumb up. Because this will be used in designing the interactivity of your system.

 

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