ITECH2001 - Game Development Fundamentals - Game Prototype - Proof of Concept - IT Assessment Answer

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Assessment Task:
ITECH2001 - Game Development Fundamentals IT Assessment Answer

Assignment Part C: Game Prototype

Overview

For this assessment task, you are expected to construct a prototype level/area as a “proof of concept” for the game that you have designed in Assignment Part B. The prototype should function with proper game logic utilizing self-created and pre-made artistic and programming assets.

Learning Outcomes Assessed

The following course learning outcomes are assessed by completing this assessment:
• K5. Identify the appropriate and correct syntax and programming constructs for different game development requirements.
• S1. Select and apply appropriate games development approaches to solve a real-world game design;
• S2. Create a range of assets for a game's project;
• S4. Use programming constructs to respond to user input and to create object and character behaviours;
• S5. Analyse, design and implement game concepts using the structured and basic object orientated programming concepts;
• S6. Test and debug code to correctly meet game design requirements.
• A1. Operate appropriate software packages to design and build games and interactive media products that align with client and project expectations;
• A2. Utilise appropriate software environments to develop and integrate code implementations with game assets.

Assessment Details

After your game pitch, you will have reiterated and written a game design document for Assignment Part B that discusses your game idea in detail, including most or all of the following: genre, story, setting, characters, objects and game mechanics. Using your game design document, you must now develop a small functional “proof of concept” prototype that showcases part of a level or contained an area of your game 

What does “proof of concept” mean?

• A Proof of Concept prototype is simply an abbreviated version of your game, developed to show off particular features of your choosing (that should be appealing). Your Proof of Concept prototype does not have to be a full-length level or game, it can be as simple as a few aspects of game play.
• Here are some just some examples of different proof of concept prototypes:
o RPG: an option would be to showcase a small village with a few characters you can talk to, with a couple of game mechanics – rather than showcasing an intricate RPG combat system.
o Shooter or Racing: the markers will probably expect that your prototype will have at least some shooting or racing respectively!
o Platformer: at minimum some platforms and jumping should be involved in your prototype, and possibly an enemy or two to dodge or attack.
• Remember: the core mechanics and scripted events of your game will really show proof of your game concept in the prototype assignment.

 

Brief Report
o You should also submit a report detailing what you have done. A template is provided on Moodle to make this easier for both you and your marker. This must briefly address:

  • Which of the assignment criteria has been implemented?  Do not rely on the marker noticing which criteria you have met, so highlight where you have implemented each element.
  • Any major aspects of the game which have changed since your game design document, explaining why this has occurred.
  •  Any limitations or known bugs in the game. Unacknowledged bugs detected during marking will be taken as evidence of insufficient testing. Bugs that have been documented in this report will receive more leniency in marking than those that are unacknowledged.
  • An overview of all of the scripts which have been created and which game object(s) each one is attached to.
  • A list of art assets that you developed yourself, and any premade assets (such as Unity’s standard asset packages and free assets from the Unity store) or external assets (found online) used in the project and their source.

 

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