Highlights
Learning Outcomes
At the completion of the module, the student is expected to be able to:
• LO1 Demonstrate an understanding, knowledge and experience of games programming (e.g. the structure of a computer game, game engines, game engine resources and workflows, language choice, graphics, debugging and testing).
• LO2 Apply knowledge and understanding of essential computer games programming techniques (e.g. input, user interfaces, audio, cameras, and collision detection and resolution).
• LO3 Demonstrate the ability to build and test a computer game using appropriate theories, tools and techniques (e.g. through the completion of assessment tasks).
Module Assignment Overview
The module assignment involves two portfolios of work to be completed individually. The portfolios comprise several elements and provide overall evidence of your development as a computer games programmer.
The portfolios include playable computer games (using the prescribed module tools) and written work (e.g. reports). Please see the portfolio assignment briefs for details. This document contains one of the module portfolio briefs. Please see the second document for the other brief.
The purpose of the assignment is to allow students to explore the theory and practice of computer games development. For the assignment, you are required to develop playable computer games using the prescribed module tools. We will introduce you to the module tools throughout the module. In addition, you will be required to demonstrate your work and write reports. Please see the portfolios below for full details.
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