UI design, or user interface design, is an essential part of creating a successful digital product. It's what allows users to interact with a website or app, making it easy and intuitive to navigate and use. In today's fast-paced and increasingly digital world, UI design is more important than ever. It is a process of designing products, interactions and services that are easy to use and pleasurable to interact with. By enhancing the experience of an interaction with a product or service, you can create more value for that service or product from the point of view of the user audience.
You will design a website user interface based on conclusions noted in your UX report, as well as implement appropriate visual and branding elements. You will prepare a website design for mobile and desktop applications. You will also prepare a project summary in a slide deck that summarises the benefits of your design solution and how it responds to your UX Report. Cite sources in APA7.
UI is short for User Interface. In this project, you will work on the visual design of your responsive website user interface, with a mobile-first approach, followed by a desktop interface design. Your visual design should be a response to the research you have done in the UX report (Project 1), and the goal is to provide a useful and pleasing experience for your target user. You will also prepare a 5-6 page pitch presentation that explains the design decisions you have made and how they relate to your UX report. You will be presenting in class in week 13.
Interactive Prototype in Figma
If working individually
+2 artboards for mobile version of website
+2 artboards for desktop version of website
Requirements
CLO1 Demonstrate reflective practice, addressing your proficiencies, processes, and people skills.
The reflections must be min.
Reflection:
LO1 Apply User-Centred design principles and approaches to the production of design outcomes.
Overview:
The project focuses on User Interface (UI) design, where students are required to create a responsive website interface based on insights from their previous UX report (Project 1). The goal is to develop a mobile-first and desktop UI prototype that is visually appealing, user-friendly, and aligns with user-centered design principles.
Mobile prototype (minimum 6 artboards individually, 12 if in pairs).
Desktop prototype (minimum 2 artboards individually, 4 if in pairs).
Typography specifications
Buttons and UI elements
Low-resolution prototypes for mobile
Links to high-resolution mobile & desktop prototypes
Style guide link
Accessibility compliance evidence
Rationale for design choices
Peer feedback and reflections (if in pairs, include contributions of both members)
Stretch Goals (Optional):
Additional artboards for mobile and desktop
Extra user testing
Demonstrate reflective practice, addressing processes, proficiencies, and collaboration (CLO1)
Document included task flow diagrams and low-fidelity mobile sketches.
Mentor provided feedback on layout, navigation, and user flow.
Mentor emphasized accessibility and consistency across devices.
Key visual elements were aligned with UX report insights.
Mentor ensured alignment between mobile and desktop experiences.
Mentor guided the student to analyze feedback and implement improvements.
Student prepared a 5–6 slide deck summarizing design rationale, benefits, and UX alignment.
Mentor reviewed clarity, flow, and adherence to UX insights.
Documented reflection linked to readings or weekly topics and cited sources using APA7.
Outcome:
High-fidelity mobile and desktop prototypes aligned with UX research.
Complete style guide with accessibility considerations.
Video evidence of user testing and iterative improvements.
Clear presentation demonstrating design decisions.
Learning Objectives Covered:
LO1: Applied user-centered design principles to produce practical UI outcomes.
CLO1: Demonstrated reflective practice on processes, proficiencies, and collaboration.
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