Highlights
Write a LISP program to play either the game "Connect Three", Tic-Tac-Toe , or Reversi on a size 4x4 game board. (Clarification: All three games must use a 4x4 game board). Your program must use the minimax-decision search algorithm and should be invoked by the function call:
> (connect-3)
In the case of Connect Three or Tic-Tac-Toe, a win is three in a row. In the case of Reversi, a win is which ever player has the most pieces on the board. If you choose to do Reversi, limit your board size to 4 x 4. The game is single player, human vs the computer AI.
• Check out the MINIMAX-DECISION algorithm in the text. Follow the pseudocode. Don't reinvent the wheel.
• Instead of lists, arrays may be easier. Try both.
• Recursion will make this easier.
• If you wait till the last minute, you will not finish it.
• Don't forget, you can run LISP from the command line. Put all your LISP code in a text file (similar to Python), drop to the command line and type clisp program.lisp.
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