Paper Prototype Game Design Journal - IT Assignment Help

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Assignment Task:

Task:

Assignment 1 Tasks
To complete Assignment 1 successfully, you must submit the following items:
Paper Prototype Game. Fully playable with all supporting assets.
Game Design Journal (blog) for Weeks 2-5. 1x reflective entry per week on set topics.

 

Task 1: Paper Prototype Game
Overview

Paper prototype testing of game designs is an accepted method employed by most game studios and independent developers. Why? Because it is easier, cheaper, faster and less problematic than diving straight into digital development. Most importantly, it allows designers to get feedback from playtesters before too much time and energy is invested. Although it is not perfect, paper prototyping allows designers to robustly test the core mechanics, dynamics and aesthetics of the proposed gameworld.
 

Task

Drawing on the Unity Playground source files for inspiration, you will design and develop an original and playable paper prototype game idea that is suitable for adaption into a digital prototype for Assignment 3. Specifically, you will create a traditional board, tabletop or card-deck version of your game idea and supply the rules and procedures for play. Functions that will be computer-controlled in your Assignment 3 digital game e.g. player movement, hazards, power-ups and enemies will need to be achieved using simple, manual procedures on paper. Examples of this include, but are not limited, to the following:

  • Moving players around the paper game board e.g. using dice-rolls, standard moves per turn, a spinner or other mechanic.
  • Managing interactions and experiences e.g. combat, finding & using power-ups, traps and other game ‘Events’ (refer to ‘Game Assets’ below).
  • Deciding the outcome of combat/challenging events i.e. who ‘wins’ when a player encounters an enemy or obstacle.

 


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