Highlights
Wood Shader
Select the plank and RMB/Assign New Material – choose Lambert
Click on Color and the chequer icon (Create Render Node)
Choose 3D Texture - Wood
Click on the place3Dtexture2 tab and improve the placement
In the Lambert2 material node add a Bump Map
Create Render Node and pick Wood (ie use the same texture)
2) Try with an image file of wood
In File Attributes find the folder icon for the Image Name (choose ‘Plank_wood_texture.jpg’)
It maps an image onto the mesh but not in the right placement, it must be rotated
Click on the place3Dtexture2 tab and improve the placement
Go back to the Lambert2 shader node and in the Attribute Editor add Bump Mapping
In Create Render Node – find ‘File’ option and choose the file ‘Plank_wood_texture.jpg’
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