Objective:
Develop an understanding of your strengths and interests by examining your unique brain function and create a project utilising dominant left OR right brain processing.
Project Options:
Choose Your Own Adventure – Comic (Right-brain dominant, creative illustration, 2D animation, interactive comic)
Code Club (Left-brain dominant, logical/coding project, games, website, or App)
Context:
To cater to diversity of interests, the last term begins with understanding identity in relation to brain hemispheres (Left vs Right – Logical vs Creative). Students will determine their strengths and interests, which will lead to a project requiring either:
Coding experience (games, website, or App – dominant left brain)
Creative illustration (interactive comic, 2D animation – dominant right brain)
Task Specific Outcomes:
Finished portfolio including a Record of Production. The portfolio should reflect:
Research
Planning
Progress of documentation demonstrating how the product was created using the chosen software(s)
Completed Code Club Product – website, game, or App
OR
Completed Interactive Comic – illustrated with interactive elements
Learning Outcomes:
IND5-4: Selects, justifies, and uses a range of relevant and associated materials for specific applications.
IND5-5: Selects, interprets, and applies suitable communication techniques in the development, planning, production, and presentation of ideas and projects.
Learning Characteristic: "I am Resilient" – ability to tolerate uncertainty.
Title: The Last Bell
Premise:
You stayed at school late doing homework. The power flickers out. A distorted phone call warns you that you’re not alone… Whatever is stalking you never reveals itself fully until the final wrong move.
You’re packing up homework.
Lights flicker → blackout.
Your phone rings. Footsteps echo.
Choice 1:
A) Hide in a classroom → Scene 2A
B) Run away → Scene 2B
C) Answer the call → Scene 2C
Footsteps approach. Door rattles.
Choice 2A:
A) Crawl under seat booths → Fail Ending (Jumpscare)
B) Sneak to the door → Scene 3A
Stairs creak. A faint laugh behind you.
Choice 2B:
A) Take elevator → Fail Ending (Jumpscare)
B) Take fire stairs → Scene 3A
Caller whispers something menacing:
Choice 2C:
A) Listen silently → Scene 2B
B) Hang up → Scene 2B
C) Ask who they are → Scene 2B
You come out of the fire exit
Choice 3A:
A) Go into breakout room → Scene 4
B) Hide under stack of chairs → Fail Ending (Jumpscare)
A) Don’t switch on lights → Scene 4A
B) Switch on the lights → Fail Ending (Strangled)
You sense it immediately—someone, or something, is already in the room with you.
The upper levels should be safer; the danger is behind you now, not ahead.
You bolt up the staircase, heart pounding, until you reach the landing.
Forced to make a split-second decision: right or left?
Choice:
A) Left → Fail Ending (Disappeared)
B) Right → Scene 5A
A) You take the train → Final Twist Ending
B) You take the bus → Fail Ending (Disappeared)
Final Twist Ending:
After escaping or being “released”…
You run home, panting, thinking the nightmare is over.
But when you arrive, your house is on fire.
Final line (text or voiceover): “You escaped the school… but not the night.”
Fade to black.
Editing:
Edit clips using Adobe Premiere Pro and/or After Effects.
Ensure clips flow smoothly and maintain immersion.
You may adapt the script slightly to enhance the experience.
Phone Call Scenes:
Create menacing voice lines inspired by Ghostface from the Scream series.
AI-generated voice is acceptable, or record yourself/a friend if capable.
Submission Requirements:
Send all project files from Premiere Pro or After Effects.
Share the Twine project.
Include screenshots of the process for key steps with written explanations.
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